Jump to content

Recommended Posts

Posted

We made our big game last saturday.

AAR trad from Deepl trad

1b4ffa11.jpg

 

image129.jpg

Divided arbitrarily in 1945 into two states separated by the 38th parallel, Korea had been the scene of constant border incidents since 1949, when the occupying Soviet and American troops began to withdraw. Under the influence of the United States, the United Nations embarked on negotiations aimed at reunifying the country and installing a pro-Western government. The Soviet Union, Communist China and certain political groups in North Korea were violently opposed to such a solution.

At dawn on June 25, 1950, eight North Korean divisions crossed the 38th parallel....

 

 

You play the role of a Soviet (3) Chinese(3) or Korean(1) pilot.

 

USSR

Chinese and North Korean

S.M Kramarenko

N.V Sutyagin

Y.G Pepelyaev ( Dominica)

V.I Chizh

V.M Khvostantsev

No Kum-sok

Zhao Baotong (Jean-Luc)

Wang Hai (JC)

Sun Shenlu

Gan Gyong-Duk

 

The Sabre's performance was close to that of the Mig-15. The lighter Soviet fighter, however, had a better rate of climb and maneuverability. Its armament consisted of three cannons (two 23mm and one 37mm), a single shell of which could bring down an opponent; but it fired at a third of the rate of the F-86's six machine guns. In fact, the mediocrity of the Chinese pilots and the value of the American pilots made the fighting unequal.

These air battles were reminiscent of World War II. The parameters differed, with altitudes of 3,000 m and speeds of up to 1,100 km/h, but the conditions and tactics hardly changed. There was no ground control, no radar (except, in the case of the F-86, an APG-30 fire-control radar), no missiles. Navigation was based on ground reconnaissance from maps, or more roughly on estimation. Fuel consumption calculations depended on the pilot's ability to estimate his range. For interception, he had only his own vision. Once the battle was underway, speed fell to around 600 - 700 km/h until one of the protagonists tried to escape (by acceleration) or was shot down.

In short, nothing that a pilot from the Battle of Britain was not familiar with!

 

 

us-f-810.jpg

North American F-86 Sabre

Base: Fighter

Deck: Dx2 including one straight

Climb: x2

Ceiling: 17

Damage: 22

Weapons: BBB/BA

 

no_kum10.jpg

Base:Fighter

Deck: Dx2, one straight. Can make 2 subsequent 45° turns.

Climb: x1

Ceiling: 17

Damage: 22

Weapons: DC/C

 

drawing Romain Hugault

t7-ang10.jpg

 

Morning

Matinée

dhm63410.jpg

B29 shot: to simulate the speed of the Mig, a pilot who has been shot at by a B29 draws an extra counter and chooses the damage from the counters drawn.

 

Scoring:

Pilots keep the damage counters they have received.

Damage to enemy B-29s and fighters is recorded for each pilot.

At the end of the game, the damage received is deducted from the pilots' total points.

Morning game points are not added to the afternoon game points.

2 morning trophies: best saber pilot and best mig pilot

1 trophy in the afternoon for best pilot vs B29

 

 

 

 

1st and 2nd games (2x1h)

4 vs 4 (I play the 4th)

MIg15 vs F86 sabre

Pilots compete on a mig or saber for 1 hour, then switch mounts.

 

Aprés-midi

hqdefa11.jpg

 

Mig15 vs B29

The B29 cross the table and the Mig15 try to do as much damage as possible.

Special rules:

[speed: [/b]

Hunters play two cards at a time, one of which must be straight ahead.

B29s will play only one card at low speed.

Limited time

Pilots have limited fuel for 10 turns (D10 MDJ).

One turn equals one movement (2 cards)

Pilots must finish their move outside the game table (central base support) when using their last fuel counter.

If the pilot leaves the table, he can always return, taking into account the number of turns required to do so.

If the pilot runs out of fuel and is still on the game board, he must eject, losing his plane and the structure points on his final score. He then tests the success of his ejection seat and parachute on a D6 (3+).

If he fails, he loses another 5 points and gains a POW "Prisoner" figurine.

He then returns with a new plane.

Table exit

A fighter can leave the combat zone (table) and return:

By the same edge: spend 1 turn (2 cards)

By the opposite edge: spend 2 turns

By an adjacent edge: spend 2 turns

 

Pilots 4 Russian, 3 Chinese and one North Korean

fiche_11.jpg

img_6521.jpg

 

fiche_10.jpg

img_6522.jpg

 

khvost10.jpg

img_6523.jpg

 

no_kum10.jpg

img_6524.jpg

 

sun_sh10.jpg

img_6525.jpg

 

wang_h10.jpg

img_6526.jpg

 

zamesk10.jpg

img_6527.jpg

 

zao_ba10.jpg

img_6528.jpg

 

The F86 Sabre

clevel10.jpg

fiche_10.jpg

foster10.jpg

jabara10.jpg

 

That's it,

As usual, thanks to everyone for their participation and good spirits.

Morning game: victory in Mig for Dominique and in Sabre for Pascal.

Afternoon game: victory for Rémy with 3 explosions of B29, not easy to catch up with the score.

 

Next time, for the points, I'll only count the damage caused to the opponent and only 10 points less per plane lost for the pilot.

I won't be using D20s to blow up bombers either. :D

img_6530.jpg

img_6531.jpg

img_6529.jpg

Le terrain est prêt , les B-29 sont en attente

img_6532.jpg

img_6534.jpg

 

The dogfight begins,

Pilots discover the speed and maneuverability of the Mig against the saber.

At the end of 10 laps, the pilots must be off the map or they run out of kerosene and lose a plane.

Rémy didn't have time to get out and found himself trapped...

After 3/4 of an hour, the pilots change horses.

img_6535.jpg

img_6537.jpg

img_6536.jpg

img_6540.jpg

img_6539.jpg

img_6538.jpg

img_6543.jpg

img_6542.jpg

img_6541.jpg

img_6544.jpg

End of training and dogfight

The B-29s enter the scene on both mats.

Pierre having chosen No Kum Sok, the North Korean pilot, finds himself with a saber to defend the B-29s. In fact, No Kum Sok is the only North Korean pilot to have deserted and brought his mig to the South Korean side

For once, fighters attacking the bomber will have to face enemy fighters. I also take a Saber, which will have to come out if I roll a 1 on a D6 (a D I throw discreetly so as not to alert the Communist pilots). I'll manage to make a few turns without leaving the table and damage one or two Migs.

Rémy will be lucky with the D20 roll and will get 3 explosions( 80+69+30) , Dominique will also get 2 explosions ( 66+48 ) Difficult to catch up with the score for the other pilots.

img_6610.jpg

img_6612.jpg

img_6611.jpg

img_6614.jpg

img_6613.jpg

img_6615.jpgimg_6616.jpg

img_6617.jpg

img_6618.jpg

img_6619.jpg

img_6621.jpg

img_6620.jpg

End of the fight, another great day, everyone leaves with at least one fig, everyone's a winner :D

Thanks to everyone.

img_6622.jpg

  • Like 3
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...