Teaticket Posted December 27, 2023 Posted December 27, 2023 Council 2023 Battlestar Galactica – Back to the Fleet In this scenario I had a Colonial mining ship just leaving the planet it had mined. As usual, the Cylons appear and cause some trouble. The mining ship must get around from the back side of the planet and to the other side of the asteroid belt so it can jump back to the fleet. 2 Cylon Raiders plus 1 Heavy Raider against the mining ship with a limited gun, 2 Vipers and a Raptor with ECM. I flew the mining ship and Raptor, 5 others flew the Vipers and Raptors. Sadly as I had to push 2 ships I didn’t get to take many photos. Pre-game setup. I was hopeful for more players and set up for 10. 5 appeared to play, removed the extra ships and on we went. Here is a Cylon with my pimped up console. The big bad heavy raider. Starting positions for the Colonials. The Cylons bide their time waiting for the mining ship to commit. The mining ship (its firing arcs are to the front and sides and it can only fire one per turn) turns to the right side of the planet. Once the mining ship clears the planet all hell breaks loose. The Cylons hammer away at the mining ship while the escort desperately do what they can. Two Cylons get on the rear of the mining ship and one Cylon comes on from directly ahead. The Raptor intermittently frustrate a Cylon when it successfully uses its ECM to deny a shot. The mining ship cannot defend itself from the rear so the Raptors success is key to its survival. The mining ships sensors can see the end of the asteroid belt. So close. The Raptors ECM fails to interrupt one of the shots and that’s all it takes. The mining ship is ripped apart! As soon as the mining ship implodes the Vipers and Raptor scatter using the asteroids as cover… This one came down to the wire. The mining ship was just at the edge of the asteroid belt. One more turn and the mining ship would have escaped the Cylon trap. 2 Quote
Flying Helmut Posted December 27, 2023 Posted December 27, 2023 Super stuff, Peter! :clap: I'd love to do more BSG, but there doesn't seem to be any interest this side of the Pond Quote
Teaticket Posted December 27, 2023 Author Posted December 27, 2023 Super stuff, Peter! :clap: I'd love to do more BSG, but there doesn't seem to be any interest this side of the Pond I wasn't sure what to expect. A space game enthusiast who played in my last BSG Council game in 2019 was running a game of his own (different system) at the same time, so he was out. That could have drawn a player or two away. Still, I was glad to have five participants. I got to push the target around to keep it interesting. Quote
OldGuy59 Posted December 27, 2023 Posted December 27, 2023 Love the scenario and the AAR. Nice touch on the control panel coloring, too. What stats did you use for the mining ship? What maneuver deck? Quote
Teaticket Posted December 27, 2023 Author Posted December 27, 2023 Love the scenario and the AAR. Nice touch on the control panel coloring, too. What stats did you use for the mining ship? What maneuver deck? I gave it 60 hit points. For a maneuver deck I used a Raider deck but removed all the difficult maneuvers and limited it to 3 KE, so no overboosting. Quote
Stumptonian Posted December 27, 2023 Posted December 27, 2023 Impressive looking scenario. Glad you go to play with more than a couple of attendees. I think my only hope for game play is solo. Quote
OldGuy59 Posted December 27, 2023 Posted December 27, 2023 (edited) [Edit: Attack Value adjusted for non-combat pilot rating.] Stats can be adjusted, if desired. Edited December 28, 2023 by OldGuy59 1 Quote
Teaticket Posted December 27, 2023 Author Posted December 27, 2023 Great card Mike. Attack value is a bit too good for a non-combat oriented ship I think. Maybe a 7, or even 8? Quote
OldGuy59 Posted December 28, 2023 Posted December 28, 2023 I recalled the "To Hit" factor incorrectly. It goes the other way. Like the chart below. Anyway, it is fixed above to the Raptor "To Hit" value, thinking this is the non-combat pilot capability. Percentage Rolls Roll . . . % 2 . . . .100 3 . . . . 97 4 . . . . 92 5 . . . . 83 6 . . . . 72 7 . . . . 58 8 . . . . 42 9 . . . . 28 10 . . . 17 11 . . . .8 12 . . . .3 I debated putting the Attack Roll at 9, but that might be a real penalty. There are negatives for speed, distance, etc... Quote
Teaticket Posted December 28, 2023 Author Posted December 28, 2023 You're right, 9 could be too harsh. I agree 8 is a good attack value for this crate. Its all up to the scenario designer anyway if you want to fiddle with the numbers to fit your situation. Thanks for the card! Quote
flash Posted December 28, 2023 Posted December 28, 2023 I'd love to do more BSG, but there doesn't seem to be any interest this side of the Pond We've had a couple of goes at it under Sauerkraut's tutelage but we couldn't get on with it for some reason. It looks really good on the table though. Quote
Lt. S.Kafloc Posted January 21, 2024 Posted January 21, 2024 We've had a couple of good years at Vapnartak with BSG in the past. Quote
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