Jump to content

Recommended Posts

  • Replies 157
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Something for the French fliers:

Bloch MB.151/152:

D deck. Hits 16, ceiling 11, climb 5 Guns are A/B for the 151 or C-C-A/C for the 152.

 

Loire-Nieuport LN.401/411

Deck: ZJ( with divebombing cards added) Damage: 15 Ceiling: 11 Climb: 6 Guns: C-A/A

 

Amiot 143: Deck Q(Z)b. Damage 22. Ceiling: 9. Climb: 8.

Guns: Front turret: A/A 9 O'clock to 3 O'clock, low to high

Dorsal turret: A/A, 360 level to high with B.S. front and rear arcs

Front ventral: A/A 10 O'clock to 2 O'c clock, low

Rear ventral: A/A 4 O' clock to 8 O' clock low.

  • 4 weeks later...
Posted

By request, Ki-15-I and II Babs

 

Ki-15-I: K deck; 15 hits. Rear gun: A/A; Ceiling: 12; Climb 5

Ki-15-II: D deck; 15 hits. Rear gun: A/A; Ceiling : 9; Climb: 4

Navy versions:

C5M1: K deck; 15 hits. Rear gun: A/A; Ceiling: 9; Climb 5

C5M2: K deck; 15 hits. Rear gun: A/A; Ceiling: 11; Climb 4

 

Fighter base.

House Rules: 1,2,3

Posted

Nakajima Ki-44 Tojo Model Ia and Ib

Nakajima Ki-44-Ia: Deck E; Hits 18; Guns: B-A/A; Ceiling 13: climb: 3

Nakajima Ki-44-Ib: Deck E; Hits 18; Guns: B-B/B; Ceiling 13: climb: 3

  • 2 weeks later...
  • 2 weeks later...
Posted

Blackburn Skua:

Deck: XA (add divebombing cards) [This is the He-111's deck]

Hits: 17

Ceiling: 7

Climb: 6

Guns: B/A // A/A (standard rear firing arc)

Base: Fighter

Posted
Do you think that the Skua should be given tighter turns than a Heinkel III and perhaps even an Immelmann turn (maybe restricting it to when it is not carrying bombs)?

 

Yes, probably. It's tough being restricted to the decks we have, sometimes. :hmm:

That said, the alternative is to create brand new decks, which violates my sense of right.

Let me think an this tomorrow; I'm fried from work right now.

Karl

Posted

OK guys. I have to make a serious apology.

While trying to make a turn card for the XA deck, my measurements were mathematically correct from my tables, but it looks too small. So I

got out a He.111 for the cards. Either my scientific ruler is way off, or I have more bad data.

I fixed the tables for the XA and XB decks, but now the Skua is too slow for the XA deck

(Getting really mad at myself now). :smack::smack::smack::smack::smack::smack::smack::smack:

The "good" news is that we can use the Z(T) deck (arrow only movement) with only adding divebomb cards.

Karl

Posted

Karl,

 

A few other Japanese planes that would be cool to see stats for should you have the time;

Ki-36 Ida

Ki-51 Sonia

C6N Myrt as a standard recon aircraft. I’m not sure if it would change if you just took the guns out

Ki-46 Dinah

 

I know none of them are very exciting planes, but I plane to produce models and fly them all someday. I think these would wrap up everything I would ever think of putting into a game.

 

Thanks!

Posted
Karl,

 

A few other Japanese planes that would be cool to see stats for should you have the time;

Ki-36 Ida

Ki-51 Sonia

C6N Myrt as a standard recon aircraft. I’m not sure if it would change if you just took the guns out

Ki-46 Dinah

 

I know none of them are very exciting planes, but I plane to produce models and fly them all someday. I think these would wrap up everything I would ever think of putting into a game.

 

Thanks!

 

I like the idea of the Ki-51 and Ki-46.

  • 3 weeks later...
Posted
Karl,

 

A few other Japanese planes that would be cool to see stats for should you have the time;

Ki-36 Ida

Ki-51 Sonia

C6N Myrt as a standard recon aircraft. I’m not sure if it would change if you just took the guns out

Ki-46 Dinah

 

I know none of them are very exciting planes, but I plane to produce models and fly them all someday. I think these would wrap up everything I would ever think of putting into a game.

 

Thanks!

 

OK: The Ki-46 was already done:

https://www.wingsofwar.org/forums/showthread.php?33371-Card-and-stats-needed-for-Ki-46-Dinah-not-Ki-45-Toryu-(Nick)

 

Tachikawa KI-36 (Ida): Deck = ZM* (no 90 degree turns); Hits: 14; Ceiling 9; Climb 6; Guns: A/A - A/A

 

Ki-51 Sonia: Deck: I*: (no second dive card or dive bomb cards; will need to add the 30 degree turn cards from my files)

Hits: 16; Ceiling: 9; Climb: 6;

Guns: A/A (late war B/A) - A/A

 

C6N Myrt: Deck: Q*+: no extreme side slips; ad a second set os side slip cards.

Hits: 18; Ceiling: 12; Climb: 4; Guns: - A/A or C-C/C SM (Very rare; used as a night fighter.).

Note: crew of 3, but no ability to change seats, so the navigator/observer is a free crew hit :slysmile:

Posted
OK: The Ki-46 was already done:

https://www.wingsofwar.org/forums/showthread.php?33371-Card-and-stats-needed-for-Ki-46-Dinah-not-Ki-45-Toryu-(Nick)

 

Tachikawa KI-36 (Ida): Deck = ZM* (no 90 degree turns); Hits: 14; Ceiling 9; Climb 6; Guns: A/A - A/A

 

Ki-51 Sonia: Deck: I*: (no second dive card or dive bomb cards; will need to add the 30 degree turn cards from my files)

Hits: 16; Ceiling: 9; Climb: 6;

Guns: A/A (late war B/A) - A/A

 

C6N Myrt: Deck: Q*+: no extreme side slips; ad a second set os side slip cards.

Hits: 18; Ceiling: 12; Climb: 4; Guns: - A/A or C-C/C SM (Very rare; used as a night fighter.).

Note: crew of 3, but no ability to change seats, so the navigator/observer is a free crew hit :slysmile:

 

Thanks Karl!

Posted

Vickers Vildebeest

Deck: D(Zb); hits: 16; ceiling: 7; climb: 9; guns: A/A - A/A:

(note: forward gun should only fire up the 12 O'Clock line, due to the lack of maneuverability of this plane like most bombers.)

HF base; House rule: 1, 2, 3

  • 1 month later...
Posted (edited)

Here are some additional Stuka variants:

 

Junkers Ju 87D-3

Deck: I

Guns (Front): A/A

Guns (Rear): A/A

Damage: 19

Ceiling: 8

Climb: 6

Base: Fighter

 

Junkers Ju 87D-5

Deck: I

Guns (Front): C/A

Guns (Rear): A/A

Damage: 19

Ceiling: 8

Climb: 6

Base: Fighter

 

Junkers Ju 87G-2

Deck: I

Guns (Front): D-D/D

Guns (Rear): A/A

Damage: 19

Ceiling: 8

Climb: 6

Base: Fighter

House Rules: 8

Notes: 3

 

(house rules and notes based on the supplementary notes document)

 

Let me know if any of this seems somewhat off :)

Edited by RobotSpark
Forgot to change the damage value of the G-2
Posted

I did have some questions relating to my custom stukas that I hope some of the more experienced players here can help me out on:

 

- The Ju 87B series had one 7.92mm MG-15 for a rear armament, but the Ju 87D and G series had a double-barreled 7.92mm MG 81Z for the rear gunner - would this increase the in-game armament at all?

- Is the front armament value for the D-5 (C/A) consistent with other German planes for a plane with two 20mm MG 151/20 cannons?

Posted

Two 'A' guns perform exactly the same as one in WGS, so the twin mount MG81 gains no advantage.

 

I would have guessed at CC/C for the front guns - perhaps the Stuka's lack of speed and manoeuvrability adversely affect this?

Karl will be the chap to know the answer.

Posted

I hadn't looked at the D models yet: stats look ok at a glance. The D-5 swapping out the wing-mounted MGs for 20mm would be a C-C/C.

Given that this was for ground support, and the pilots had little training in air-to-air shooting, I would use my house rule for medium/heavy bombers with fixed frontal guns:

they are only allowed to fire up the 12 O'clock line. Gives you a chance, but notes that you are not dogfighting.

 

The G-1 and G-2 were pretty much the same plane. The I deck is too fast, so I have to look at it sometime soon.

Note that the 37mm guns are slow firing, and only meant for ground attack. I have read of no instance of them hitting a flying airplane.

 

The MG-87Z is an interesting piece. I had not read about it before. officially, twin 7.62mm would still be an A/A. However, given the RoF, I would rate the B/A as a house rule.

 

Get back to you on the G models soon.

Karl

  • 1 month later...
Posted
I don't know why I didn't reply sooner, but the G-2 gets the "house rule" that applies to all "tank buster" aircraft with gunpods in that it can only perform slow manoeuvres, so it shouldn't be too fast in that case
Posted
I don't know why I didn't reply sooner, but the G-2 gets the "house rule" that applies to all "tank buster" aircraft with gunpods in that it can only perform slow manoeuvres, so it shouldn't be too fast in that case

 

True; but having a deck you can do both fast (sort of) and slow maneuvers is best.

Sorry, life has gotten odd, in a not fun way. I'll probably spend some of the coming holiday weekend (only 2 days for me; got to love life in retail) looking at the back.log.

Karl

  • 3 weeks later...
Posted

Do.335A-1: Deck: T(130%); Guns: C-C-D/C-C; Damage: 27; Ceiling: 13; Climb: 4 Fighter Base

Do.335A-6: Deck: T; Guns: C-C-D/C-C; Damage: 27; Ceiling: 13; Climb: 4 Fighter Base

Do.335B-2: Deck: T(125%); Guns: C-C-D-D-D/D-C-C; Damage: 27; Ceiling: 13; Climb: 4 Fighter Base

 

Ta.152H-1: Deck: R(125%); Guns: C-C-D / C-C; Damage: 20; Ceiling: 16; Climb: 1

Ta.152C-1; Deck: R(125%); Guns: C-C-C-C-D / C-C-C; Damage: 20; Ceiling: 13; Climb: 3

Posted

Junkers Ju.87G: Deck: T(Z): Guns: D/ and A/A Damage: 18; Ceiling: 6; Climb: 8.

Note: the gun pods can be jettisoned; the stats then revert to those of the Ju.87D (no forward MGs though). And again, these D guns are for AT only; no pot-shooting at the LaGGs :)

Note 2: no divebombing cards with this deck; dive brakes and bomb racks were removed.

Posted

Nakajima B6N Tenzan (Jill) (the N1 and N2 come out the same):

Deck: K(7); Damage: 18; Ceiling: 10; Climb: 6; Guns: na / A/A plus A/A ventral gun (rear arc lower only); Fighter base.

Note: I'm using the new system for deck modifying: the (7) indicates that the K deck will only use it's regular set of SSs (deleting the fast-only set), as well as making them not-difficult.

New deck modifying system: https://www.wingsofwar.org/forums/showthread.php?34453-New-and-overhauled-deck-classification-system&p=557430#post557430

Karl

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...