Having been playing both Wings of Glory and Bolt Action for some time, I had wanted to set up a scenario in the air, and fight it out on the ground. Having also been a long time student of American airborne operations in WWII, specifically the Glider Infantry, how many of my interests could I pack into the same sausage, as it were? It was a great chance to field test both my homebrewed Glider rules (Look here for files: https://www.wingsofwar.org/forums/downloads.php?do=file&id=2596 ) and our ability to translate a landing into a ground battle. The relative success or failure of Allied forces to safely land those gliders would affect the forces available, and starting conditions, of the Bolt Action scenario that followed. For the Air portion, go here: https://theatomfurnace.blogspot.com/2021/12/quick-campaigns-wings-of-glory-bolt.html. For the ground portion, go here: https://theatomfurnace.blogspot.com/2021/12/quick-campaigns-wings-of-glory-bolt_5.html.
Although the ultimate outcome is still in doubt, a number of lessons have been learned.
As a Wings of Glory scenario, it will not please players eager for lot of air combat; it is not air-to-air focused, the glider landing mechanics more similar to slow motion bombing. The Axis needs luck, strategy, and a good eye for AA to be successful. And can afford to be reckless, as losses in this phase have no effect on the second. I may consider allowing Allied air to attrit the German forces by strafing the Troop concentrations. The Allies had a near flawless delivery to the LZ yet still landed with a point deficit and a lack of significant anti-armor capability. I may consider starting with a higher Allied point total to help compensate. Feel free to provide your own insights, either tactically or game-mechanics. Enjoy, we did!