<?xml version="1.0"?>
<rss version="2.0"><channel><title>WGF: Rules Help Latest Topics</title><link>https://wingsofwar.org/forum/9-wgf-rules-help/</link><description>WGF: Rules Help Latest Topics</description><language/><item><title>Bombing after Steep Man&#x153;uvres etc</title><link>https://wingsofwar.org/topic/37517-bombing-after-steep-man%C5%93uvres-etc/</link><description><![CDATA[<p style="color:#000000;">
	“If your Manœuvre IS a Stall...” use Stall Cards for Bombs in Flight
</p>

<p style="color:#000000;">
	“If your Manœuvre is NOT a Stall...” use Straight Cards for Bombs in Flight
</p>

<p style="color:#000000;">
	So, can you drop bombs after a Dive (or a Climb, even!) as these are “Not Stall” Cards &amp; use a Straight for Bombs In Flight
</p>

<p style="color:#000000;">
	If so &amp; you are able to do an Immelmann Turn you can also do an Overdive (Stall - Dive - Straight) can you drop bombs after any of the three Manœuvres?
</p>

<p style="color:#000000;">
	Also, in view of many here, the WWI Immelmann would not have gained altitude. Should this rule be ignored or was it put in to allow better climb rates?
</p>

<p style="color:#000000;">
	Regards,
</p>

<p style="color:#000000;">
	Jae
</p>
]]></description><guid isPermaLink="false">37517</guid><pubDate>Tue, 21 Oct 2025 18:09:13 +0000</pubDate></item><item><title>Aircraft stats</title><link>https://wingsofwar.org/topic/37313-aircraft-stats/</link><description><![CDATA[<p>
	Hi- After recently getting back into the game down the local club, and giving me the impetus to look at 3d printing a number of planes, I was looking for some document where those more knowledgeable than myself has summarised the damage deck, manouevre deck cards and strength for both the planes produced by Ares and generally for WW1. It looks from trawling the forum that soemthing like that did exist and was hosted on the site - but none of the links work now ( since the migration?). I can't see that it can be a copyright issue but willing to be corrected on that. Is it available somewhere.
</p>

<p>
	Started trawling the various images of planes and bases on the retail sites to see the numbers on the base, but I note some seem to differ from some of the Pilot cards I have. ( I now can't remember which packs I bought of pilot coards in my first rush of enthusiam many years ago.
</p>
]]></description><guid isPermaLink="false">37313</guid><pubDate>Tue, 17 Jun 2025 12:14:31 +0000</pubDate></item><item><title>immelmann</title><link>https://wingsofwar.org/topic/37116-immelmann/</link><description><![CDATA[<p>
	This is probably all my fault but ...... We have gained a new member of our gaming squad and we have therefore been explaining the rules as he grows in experience. Well ..... sometime ago and long before he was recruited we were having a game and I said that as far as I could see it would be possible to do a straight, a reversal, a straight, a reversal, a straight, a reversal ad infinitum as there did not seem to be anything in the rules that says that the Immelmann Has to be a complete 3 card movement only. Anyway, last night our most keen squad member was doing just that and it caught me a bit left footed.  What do you guys think?  Should it be play the 3 cards as an Immelmann set and then play another 3 cards as a set if you want to do it again?
</p>
]]></description><guid isPermaLink="false">37116</guid><pubDate>Tue, 25 Mar 2025 23:42:01 +0000</pubDate></item><item><title>Can you climb twice in the same turn?</title><link>https://wingsofwar.org/topic/36917-can-you-climb-twice-in-the-same-turn/</link><description><![CDATA[<p>
	3rd phase, Straight. Next turn, Immelmann (gain 1 counter), Straight, Immelmann (gain 1 counter), 2 climb counters in 1 turn. Thoughts pls
</p>
]]></description><guid isPermaLink="false">36917</guid><pubDate>Mon, 20 Jan 2025 23:28:25 +0000</pubDate></item><item><title>Max bombing altitude</title><link>https://wingsofwar.org/topic/36810-max-bombing-altitude/</link><description><![CDATA[<p>
	Using the maximum altitude table from the rules book, what is the maximum you can drop bombs from. Thanks
</p>
]]></description><guid isPermaLink="false">36810</guid><pubDate>Wed, 08 Jan 2025 13:49:24 +0000</pubDate></item><item><title>flames n smoke</title><link>https://wingsofwar.org/topic/36225-flames-n-smoke/</link><description>Quick check - I know 2 Smoke equals Fire. I know Flame on a Flame means start again. Question: what happens if a plane on Fire gets a Smoke? Mmmm:confused:</description><guid isPermaLink="false">36225</guid><pubDate>Thu, 27 Jun 2024 20:00:26 +0000</pubDate></item><item><title>engine damage / fire (a really bad day)</title><link>https://wingsofwar.org/topic/36151-engine-damage-fire-a-really-bad-day/</link><description>A plane suffers engine damage and a turn later is set on fire. Question: the plane has to play a stall manoeuvre but this is an illegal move as he can't fly straight. Does the plane take an "A" damage for the fire AND another "A" card for the illegal manoeuvre? Ta Iain</description><guid isPermaLink="false">36151</guid><pubDate>Mon, 20 May 2024 18:01:08 +0000</pubDate></item><item><title>Sideslips and Fire rules</title><link>https://wingsofwar.org/topic/36140-sideslips-and-fire-rules/</link><description>If your plane is on fire and you cannot perform straight maneuvers whilst on fire is a sideslip classed as a straight?</description><guid isPermaLink="false">36140</guid><pubDate>Tue, 14 May 2024 23:31:15 +0000</pubDate></item><item><title>Shot Ruler Question</title><link>https://wingsofwar.org/topic/36043-shot-ruler-question/</link><description><![CDATA[<p><a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/p332513/monthly_2024_04/Wings-Shot-Ruler.png.a633bf2dc2266e293436d7f7244f2114.png" data-fileid="150067" data-fileext="png" rel=""><img data-fileid="150067" class="ipsImage ipsImage_thumbnailed" alt="Wings-Shot-Ruler.png" data-src="//media.invisioncic.com/p332513/monthly_2024_04/Wings-Shot-Ruler.png.a633bf2dc2266e293436d7f7244f2114.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></a></p><p> </p><p>
Question!  I'm at work and don't have access to the game at the moment.  So, I wanted to know really quick before I forget!  Is the shot ruler exactly 12 inches long?  <strong>What is the shot ruler length exactly?</strong>   I've never even thought about this and my son is asking and I keep forgetting to measure it!  My son and I have an idea for making custom ones if we can find an inexpensive way to do it!  If so, I'll share it with you guys!    </p><p> </p><p>
Thank you kindly!  </p><p> </p><p>
-Chuck</p><p> </p><p>
 <a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/p332513/monthly_2024_04/Snoopy-Flying-Ace.jpg.1ae6ff045f98296e932e8dc68065af78.jpg" data-fileid="150068" data-fileext="jpg" rel=""><img data-fileid="150068" class="ipsImage ipsImage_thumbnailed" alt="Snoopy-Flying-Ace.jpg" data-src="//media.invisioncic.com/p332513/monthly_2024_04/Snoopy-Flying-Ace.jpg.1ae6ff045f98296e932e8dc68065af78.jpg" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></a></p>]]></description><guid isPermaLink="false">36043</guid><pubDate>Tue, 02 Apr 2024 17:01:22 +0000</pubDate></item><item><title>Oeffag Albatros D.III and maneuver deck J</title><link>https://wingsofwar.org/topic/36013-oeffag-albatros-diii-and-maneuver-deck-j/</link><description><![CDATA[<p>Hullo, pilots! <img alt=":salute:" data-src="//content.invisioncic.com/p332513/emoticons/ssalute.png.c620af9b82b0ba8664ac74ee29e2f3ec.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
I recently acquired an Albatros D.III in its Brumowski variant.</p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/p332513/monthly_2024_03/IMG_20240307_195738.jpg.95a12c87e84f239da4f7e0c6f79093ac.jpg" data-fileid="149632" data-fileext="jpg" rel=""><img data-fileid="149632" class="ipsImage ipsImage_thumbnailed" alt="IMG_20240307_195738.jpg" data-src="//media.invisioncic.com/p332513/monthly_2024_11/IMG_20240307_195738.thumb.jpg.4aaf60f9a19893e0d60a09d524a50089.jpg" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></a></p><p>
Doing some reading I found out the KuK version of this specific aircraft was better than its German counterpart in speed and structural strength.</p><p> </p><p>
I was wondering if anyone had tweaked J deck to represent the improvements made on the plane by the manufacturer Oeffag or if you had any suggestions on how to adjust the deck to reflect this.</p><p>
Thanks in advance!</p>]]></description><guid isPermaLink="false">36013</guid><pubDate>Sat, 16 Mar 2024 09:29:02 +0000</pubDate></item><item><title>Manoeuvre cards G* ?</title><link>https://wingsofwar.org/topic/35962-manoeuvre-cards-g/</link><description><![CDATA[<p>Hello everyone,</p><p>
I have a "G*" maneuver card</p><p>
(Aviatik C.III)</p><p>
What is the difference with G</p><p>
no Himelmann?</p>]]></description><guid isPermaLink="false">35962</guid><pubDate>Fri, 23 Feb 2024 07:41:01 +0000</pubDate></item><item><title>Siemens-Schuckert D.IV altitude question</title><link>https://wingsofwar.org/topic/1166-siemens-schuckert-div-altitude-question/</link><description><![CDATA[<p>Can the Siemens-Schuckert D.IV fly at level 0?</p><p> </p><p>
The Rules state:</p><p> </p><p>
"If a plane dives to level 0, leave a sinle stand and discard all the climb markers it has except for one. If it has none, give one to it."</p><p> </p><p>
The S-S D.IV has a climb rate of 1, so if you give it a climb marker, does it immediately pop back up to level 1?</p>]]></description><guid isPermaLink="false">1166</guid><pubDate>Tue, 13 Apr 2010 17:55:17 +0000</pubDate></item><item><title>Bombs Away</title><link>https://wingsofwar.org/topic/1027-bombs-away/</link><description><![CDATA[<p>Just received the WWI deluxe set. It seems that there is some discussion about bombing but it is in french and the downloadable english rules make no mention of it. There were also some cards with one of the damage decks which looked like they were for bombing. How are they used ?</p><p> </p><p>
Secondly, am I correct in the assumption that the most climb markers a plane can obtain in a turn is 2.  (climb, non steep maneuver, climb.)</p>]]></description><guid isPermaLink="false">1027</guid><pubDate>Fri, 12 Mar 2010 00:10:09 +0000</pubDate></item><item><title>L Manuver deck</title><link>https://wingsofwar.org/topic/118-l-manuver-deck/</link><description><![CDATA[<p>Card #14/24 in the L Manuver deck is marked with a "diamond" steep action, but card #15/24 is not marked with a "diamond" steep action not even a straight forward. is it and error? or does it add an extra manuverbility? </p><p> </p><p>
So it would be possible to play first #14 steep then #15 "short straight" then another steep #21/24.!?</p><p> </p><p>
Over and out.</p>]]></description><guid isPermaLink="false">118</guid><pubDate>Fri, 11 Sep 2009 15:49:17 +0000</pubDate></item><item><title>How long is a Turn or a Phase?</title><link>https://wingsofwar.org/topic/35857-how-long-is-a-turn-or-a-phase/</link><description>Is there a consensus for how long a game Phase or Turn is in Wings of Glory WW1? I tried a site search to locate an answer, but I came up with nothing.</description><guid isPermaLink="false">35857</guid><pubDate>Thu, 18 Jan 2024 04:14:05 +0000</pubDate></item><item><title>PERFECT AIM skill</title><link>https://wingsofwar.org/topic/35652-perfect-aim-skill/</link><description><![CDATA[<p>Perfect Aim: (basic rules) (RAP page 22)</p><p>
“When firing this ace may choose to have his opponent take one extra damage point when his attack inflicts damage. To remember the card causes extra damage keep it on the +1 damage space on the target airplane's console. A card inflicting zero damage is still considered a zero.</p><p>
You must decide to use this skill before your opponent draws the damage card. When you use this card take three recovery tokens.”</p><p> </p><p>
If the target take two damage cards (2 and 3 points, by example), according to the Perfect Aim rule, does the target gets one extra damage point (2+3+1= 6 points) ?</p><p>
or one extra damage point per damage card (2+1 + 3+1 = 7 points) ?</p><p> </p><p>
Thank you</p>]]></description><guid isPermaLink="false">35652</guid><pubDate>Thu, 12 Oct 2023 14:03:44 +0000</pubDate></item><item><title>Damage Card Symbols</title><link>https://wingsofwar.org/topic/35644-damage-card-symbols/</link><description><![CDATA[<p>In reply to an AAR I made comments about symbols on the Ares damage cards. I thought it was worth repeating here, especially for new players.</p><p> </p><p>
On the damage deck cards the symbols for gun jam, and engine damage are quite similar. In a game when a person draws a card without another for comparison, it can be baffling as to what the damage is. The most common mistake is to take gun jam damage for an engine damage symbol.</p><p> </p><p>
In checking this out, I realised that the clearest way to differentiate between gun jam and engine damage is that gun jam symbols are either green or red. The engine damage symbol is black. So, go by the colour instead of scratching your head too long about the symbol.</p>]]></description><guid isPermaLink="false">35644</guid><pubDate>Mon, 09 Oct 2023 00:40:24 +0000</pubDate></item><item><title>Big planes, big questions</title><link>https://wingsofwar.org/topic/35583-big-planes-big-questions/</link><description><![CDATA[<p>Good Day Pilots! <img alt=":salute:" data-src="//content.invisioncic.com/p332513/emoticons/ssalute.png.c620af9b82b0ba8664ac74ee29e2f3ec.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p> </p><p>
after years (14!) of resisting the temptation, I decided to become the proud owner of a RNAS Handley Page O/400 (as you see below, he came with a bunch of friends and I lovingly adopted all of them)<img alt=":minis:" data-src="//content.invisioncic.com/p332513/emoticons/smmminins.png.7466de0a9c299807835577f67c10664f.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/p332513/monthly_2023_09/375832580_10227315424703091_8100691013746191385_n.jpg.22220ddcd6162c2ca01dffe29310b173.jpg" data-fileid="144958" data-fileext="jpg" rel=""><img data-fileid="144958" class="ipsImage ipsImage_thumbnailed" alt="375832580_10227315424703091_8100691013746191385_n.jpg" data-src="//media.invisioncic.com/p332513/monthly_2023_09/375832580_10227315424703091_8100691013746191385_n.jpg.22220ddcd6162c2ca01dffe29310b173.jpg" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></a></p><p> </p><p>
So now, with the trusted rulebook(let) beside me, I want to start flying this beast of the sky, with the usual  rivulet of questions arising by the introduction of a new element in the game mechanics. </p><p> </p><p>
<strong><span style="color:#FF0000">1.Balancing teams</span></strong></p><p>
how do you balance the teams (Entente vs CP) when a bomber is on the table? I.e. how many scout/fighters you need to employ to balance the firepower of the bomber with its multiple crew/guns without making the bomber itself too easy of a prey? </p><p> </p><p>
The beloved companion App (I just started using/exploring it so feel free to correct me on this) doesn't seem to give the option to include the bombers in the scenario editor so I am at a loss regrding how to determine number and type of machines to be used, taking into account that the bombers will - for historical accuracy, I presume - have also fighters escorting them. </p><p> </p><p>
<strong><span style="color:#0000FF">2.Size of gaming surface</span></strong></p><p>
So far I have mostly played scenarios on a single-mat sized surface. I like the additional challenges of the confined spaces, so to speak. Nevertheless, bombers will necessarily need more space to manouvre to avoid being eliminated after a few moves given what it seems to me to be a very low manouvreability.</p><p>
In your experience, what are the ideal dimension for a gaming surface in a bombing scenario? </p><p> </p><p>
<strong><span style="color:#006400">3.Scoring</span></strong></p><p>
Do you reccommend any specific scoring system for bombers being taken down or completing succesfully their mission?</p><p> </p><p>
Years back, when I was not on the 'drome, it took me a few playtests to incorporate nicely balloons in my games. This time around I have this beehive of experienced players I'd like to draw from, since I am a little pressed for time and I really would lke to start using bombers <em>right</em> as soon as possible.</p><p> </p><p>
Thank you, Danke, Grazie, Gracias, Merci in advance and happy flying! <img alt=":fokker:" data-src="//content.invisioncic.com/p332513/emoticons/sfokker.png.7059fd98197c8365b2ee0d4c9d9d40f1.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p>]]></description><guid isPermaLink="false">35583</guid><pubDate>Sat, 09 Sep 2023 11:01:20 +0000</pubDate></item><item><title>Balancing encounters in home-made scenarios</title><link>https://wingsofwar.org/topic/35540-balancing-encounters-in-home-made-scenarios/</link><description><![CDATA[<p>In the Duel Pack I recently purchased as my "travel WoG kit" that a table is given in the rule booklet for new players to create balanced encounters when acquiring additional planes packs. </p><p> </p><p>
This made me wonder how you guys balance the scenarios you create <img alt=":confused:" data-src="//content.invisioncic.com/p332513/emoticons/sconfused.png.d5c9a6b2613074d6b6a847a2a1bf9a56.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p> </p><p>
Which factors influence your choice of planes?</p><p> </p><p>
Personally I go for <em>historical accuracy</em> (i.e. planes that were likely to be at a certain point in time vis-a-vis in the skies of whichever theatre of operations I set the background to be) with no much regard for balance of in-game <em>firepower </em>or <em>maneuvrability</em>. </p><p> </p><p>
I understand this might make life for one of the two sides pretty hard, but my history buff's conscience is at rest, in that way <img alt=":D" data-src="//content.invisioncic.com/p332513/emoticons/stalking.png.7d37cd86aa2db96a84d57af9538270f5.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png">  </p><p> </p><p>
For what converns the bumber of machines deployed I always try to give an equal number of planes and ground targets to each side, using my "rule of the 2", which is: </p><p> </p><p>
*no more than <span style="text-decoration:underline">two planes per participant</span> when playing against human opponents (guess this depends on my friends being fairly new to the game); </p><p>
*no more than <span style="text-decoration:underline">two planes per side in solo games</span> (4 planes is all I can really control without slowing down the game too much if playing solitaire!);</p><p>
*no more than <span style="text-decoration:underline">two ground targets/AA units per side for each standard gaming mat</span> or equivalent surface (I had to limit myself after discovering AA guns on my transition from the original WoW rules set to the WoG equivalent - I would spend a lot of time manouvering Archie instead of looping and diving in my planes!)</p><p> </p><p>
So far the above has worked fairly well in my modest gaming sessions.</p><p> </p><p>
How do you guys go about it? Do you tweak the manouvering/damage decks much to create more balanced games?</p><p> </p><p>
Looking forward to your wisdom! <img alt=":salute:" data-src="//content.invisioncic.com/p332513/emoticons/ssalute.png.c620af9b82b0ba8664ac74ee29e2f3ec.png" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p>]]></description><guid isPermaLink="false">35540</guid><pubDate>Tue, 22 Aug 2023 17:54:05 +0000</pubDate></item><item><title>Height of a peg</title><link>https://wingsofwar.org/topic/35472-height-of-a-peg/</link><description><![CDATA[<p>Has the height of a peg been determined approximately ?</p><p> </p><p>
By example, the balloon Rules says that an observer can’t bail out if the balloon is at altitude 1 or 2.</p>]]></description><guid isPermaLink="false">35472</guid><pubDate>Thu, 27 Jul 2023 23:16:34 +0000</pubDate></item><item><title>Limited Ammunition</title><link>https://wingsofwar.org/topic/35392-limited-ammunition/</link><description><![CDATA[<p>While reading a thread on the explosion card I ran across an old post (2011) that obliquely mentioned an interesting concept regarding limited ammunition.</p><p>
The current game approach seems to grant unlimited ammunition to each pilot...you can fly and fire as long as you remain in the sky...seems very unrealistic.</p><p>
The concept regarding limited ammunition seems pretty straightforward...</p><p>
shuffle the damage deck for A or B guns prior to the start of the game and deal each pilot a set number of cards for the plane. </p><p>
The damage cards remain shielded from the pilot (no selective damage option...play them as the occur).</p><p>
In the event the pilot needs to reload they must exit the board on a friendly side and return to the board at the start of the next run, with a new "load of ammunition".</p><p>
Just wonder if anyone has tried this, results/observations....???</p><p>
Seems like and interesting concept worth a few trial runs but wonder how the level of ammunition differs from one plane to another?</p><p>
Any thought or worthwhile comments anyone?</p>]]></description><guid isPermaLink="false">35392</guid><pubDate>Fri, 30 Jun 2023 03:08:12 +0000</pubDate></item><item><title>Speed of new aircraft not included in the existing lists</title><link>https://wingsofwar.org/topic/35316-speed-of-new-aircraft-not-included-in-the-existing-lists/</link><description><![CDATA[<p>Hello all,</p><p>
Is there a table or a "rule" showing the different speeds of the planes and the displacement letters?</p><p>
For example</p><p>
     -100km/h such letter</p><p>
     from 100 to 125 km/h such letter</p><p>
     from 125 to 150 km/h such letter(s)</p><p>
     Etc...</p>]]></description><guid isPermaLink="false">35316</guid><pubDate>Sun, 04 Jun 2023 19:56:56 +0000</pubDate></item><item><title>Plane Cards: denoting unusual firing arcs and gun-sets</title><link>https://wingsofwar.org/topic/35197-plane-cards-denoting-unusual-firing-arcs-and-gun-sets/</link><description><![CDATA[<p>I wanted to see if there was any consensus on these questions, or whether we could form one.  I only got into making cards recently, so I don't know if there are existing conventions.</p><p> </p><p>
<span style="color:#B22222"><strong>Question 1:</strong></span>  I know this only matters if you're playing with altitude, but... How do we denote unusual firing arcs on cards?   In a different thread, the question of the trap-door ventral gun on an A.E.G. G.IV came up.  That's a gun that could only be fired at a target at a lower altitude.  It couldn't even fire at something at the same altitude, since it only points "downward".  Similarly, the gun above it was mounted basically on the rear deck of the bomber and could only fire level and upward.  The front gun on an A.E.G. G.IV, however, could be swivelled around and used on targets below, level, and above the plane.   The auxiliary Lewis guns (if any) on a Sopwith Dolphin could only be fired at an upward angle.</p><p> </p><p>
We'd have to cover these cases:</p><p>
</p><ol style="list-style-type: decimal"><li>can fire above, level, and below<br>
</li><li>can fire level and above<br>
</li><li>can fire level and below<br>
</li><li>can fire above only<br>
</li><li>can fire below only<br>
</li></ol><p></p><p>
If we don't already have a convention, I'd propose that the color of the "gunfire arc lines" on the card give a clue.  (Edit: see a post below for a proposal.)  Those using altitude and who care about such things can pay attention to the color and others can ignore it.</p><p> </p><p>
<span style="color:#B22222"><strong>Question 2</strong></span><span style="color:#B22222">:</span>  For planes with gun-sets that do not converge, like the main Vickers and upward-firing Lewises on the Dolphin or the main gun and upward-firing Lewis on some Sopwith Babys, how do we denote the guns on the card?   (For simplicity, let's assume they're both single "B" guns for now.)   "B/B" is usually used for two separate guns by different gunners (like the pilot's gun and an observer's gun).  "B+B" implies that both could shoot at the same target, drawing two "B" damage cards.   Maybe "B|B"?</p>]]></description><guid isPermaLink="false">35197</guid><pubDate>Wed, 03 May 2023 18:50:51 +0000</pubDate></item><item><title>Firing rockets question</title><link>https://wingsofwar.org/topic/34316-firing-rockets-question/</link><description><![CDATA[<p>Can an aircraft fire bullets or a second rocket load <strong>after the second movement</strong> of the fire sequence, which means during the fire step the rockets are meant to hit the target?</p><p> </p><p>
I'd guess it cannot because the special damage condition applies for the second fire phase also.</p><p>
However i can't see a clear word in the rules.</p><p> </p><p>
My understanding is, that the pilot pressed "le button" and then he had no control over the rest of the procedure except from flying straight (actually diving in 45° angle) towards the target, as the rockets were launchig in a semi random manner. So i can't see why he couldn't spray the balloon with bullets also.</p>]]></description><guid isPermaLink="false">34316</guid><pubDate>Thu, 07 Apr 2022 12:21:59 +0000</pubDate></item><item><title>MULTI-ENGINE AND MACHINE GUNS RANGE</title><link>https://wingsofwar.org/topic/35267-multi-engine-and-machine-guns-range/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Flying Helmut" data-cite="Flying Helmut" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35267" data-ipsquote-contentclass="forums_Topic"><div>Don't forget that the Bombers (Caproni, Gotha and larger) don't shoot back from the central peg - the gunners' positions are quite a bit closer to the edge of the base.</div></blockquote><p> </p><p>
More precisely, the <span style="text-decoration:underline">rear machine gun</span> of the <strong>Handley-Page</strong> and the <strong>Gotha</strong> is not on the center point of the aircraft (blue point on the Aircraft card).</p><p>
It is located slightly forward of this center point and is a bit further of the rear edge of the base.</p><p> </p><p>
The <span style="text-decoration:underline">rear machine gun</span> of the <strong>Zeppelin Staaken</strong> and the <strong>Caproni</strong> are placed on the center point of the plane (or just beside it for the two machine guns of the Staaken).</p><p> </p><p>
<img alt="attachment.php?attachmentid=326468&amp;d=1684274100" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326468&amp;d=1684274100" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p> </p><p> </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Flying Helmut" data-cite="Flying Helmut" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35267" data-ipsquote-contentclass="forums_Topic"><div> This often negates the advantage held by the fighters in shooting at a larger plastic bomber base plate.</div></blockquote><p> </p><p>
Actually, not.</p><p>
In the case of the Gotha and the Handley-Page, be careful to place the ruler from the red dot of the rear machine gun and not from the center support.</p><p>
When attacking from the rear at a specific distance, this allows an attacking fighter to avoid the rear machine gun fire.</p><p> </p><p>
<img alt="attachment.php?attachmentid=326467&amp;d=1684274033" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326467&amp;d=1684274033" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
Correct position of the rear gunner's ruler </p><p> </p><p>
<img alt="attachment.php?attachmentid=326466&amp;d=1684273995" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326466&amp;d=1684273995" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
Incorrect position of the rear gunner's ruler</p><p> </p><p> </p><p>
HOW TO ATTACK A BOMBER ?</p><p>
The base of the bomber is wider than that of the fighter.</p><p>
By attacking the bomber from the side (or from one of its four corners), this allows the fighter to escape a long-range shot (or a short-range shot at a closer distance) from the bomber while still being able to hit it.</p><p>
But this configuration can only occur exceptionally and is played at less than a centimeter.</p><p> </p><p>
<img alt="attachment.php?attachmentid=326465&amp;d=1684273417" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326465&amp;d=1684273417" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
Standard attack from the rear : mutual fire has the same range. </p><p> </p><p>
<img alt="attachment.php?attachmentid=326464&amp;d=1684273399" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326464&amp;d=1684273399" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p><p>
Attack from the side (or one of the angles) : the mutual fire has a different range.</p><p> </p><p> </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spoonfrog" data-cite="Spoonfrog" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35267" data-ipsquote-contentclass="forums_Topic"><div>I'm surprised that the Austro-Hungarian fighters did not descend quicker - they would have been a lot less vulnerable to the Caproni's higher platform gun.</div></blockquote><p> </p><p>
The Caproni doesn’t have a rear blind spot.</p><p>
So, it wouldn’t have changed to attack the bomber from the same or lower altitude, as the Caproni arc of fire is the same at these altitudes.</p><p> </p><p>
The rear MG fires 360° at targets at a higher altitude. </p><p>
A plane at a higher altitude in front of the bomber can be fired from both front and rear MG. It would be the only case of a penalty for the fighter to be at a higher altitude.</p><p> </p><p>
<img alt="attachment.php?attachmentid=326639&amp;d=1684731300" data-src="https://www.wingsofwar.org/forums/attachment.php?attachmentid=326639&amp;d=1684731300" src="https://wingsofwar.org/applications/core/interface/js/spacer.png"></p>]]></description><guid isPermaLink="false">35267</guid><pubDate>Mon, 22 May 2023 04:58:48 +0000</pubDate></item></channel></rss>
