BOB/Malta Generic Scenario - Fighter Attrition Strategy
Throughout the Campaign
Fighter Attrition Strategy is a generic scenario that can be played at any time during the campaign. This scenario can be played more than once during the campaign.
Those that have the upper hand in any conflict will always want to force the enemy to fight under their conditions. Both German and Italian forces tried to force the British to over commit their fighters during the war. The British were able to maintain a reserve and meet the Axis threat with the right amount of forces.
Scenario Rules
Play area: A 4x3 playing area or 2 mats suitable for terrain being fought over. The entire area is considered allied sea or allied terrain.
If the Player is playing the allies
You must intercept the enemy fighters and give them enough trouble so that another squadron deals with the bombers they're escorting. The fighters must fight during 12 turns.
The allied fighters must be all of the same type suited for the time frame of the scenario.
The enemy fighter escorts can be of two different types.
The ratio should be 1:2. One allied fighters against two axis fighters.
Example:
Player is playing with the British.
2 Spitfires II against 4 Me-109E, or against 2 Me-109E and 2 Me-110C.
Victory conditions:
The player wins if at the end of 12 turns still has fighters engaged.
If the Player is playing the Axis:
The enemy fighters must be taken down in order to attain Air Superiority! You must take down all enemy fighters. But they are fighting in their own ground. You start the scenario with the enemy fighters at 2 rulers behind you and moving to the kill.
The ratio should be 3:2. Three of your fighters against 2 enemy fighters.
Victory conditions:
The player wins if all enemy fighters are taken down in 12 or less turns.
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