All: I am working away a little bit at a time on a specialized campaign for youngsters, part game and part history lesson with a healthy dose of tactics. An outline will appear here before long and I am taking shameless advantage of other peoples' work.

But here is a challenge:

In gaming, the evenly-matched "dogfight", probably with fighters starting facing one another, is the most fun. In battle, avoiding the risky "even-up" situation was key to long-term success - striking by surprise if possible from superior positions, avoiding a "fair fight" like the plague!

But...it's no fun to "game out" a scenario where one side, with a serious altitude and positional disadvantage, mostly plays "victim"!

Suggestions for making scenarios instructional without making them boring butchery? It's my standard tutorial to have the first scenario be fighters jumping a few bombers who are basically on "autopilot" (or anyway, being controlled by me as a referee more than a player), to learn the basics. And that fits because early in the war the idea of the unescorted bomber hadn't been totally discredited yet..

One early lesson is going to reguire one side to attempt to maintain the prewar "vic" formations popular in many air forces, versus a free-flowing "Schwarm" of Germans (or Finns) - then re-fight the dogfight with more tactical freedom on the RAF or Russian side. Another might involve higher command requiring fighters to stick close to the bombers they're escorting (as higher commands tended to prefer) versus letting the fighters aggressively use best judgement (as every red-blooded fighter pilot preferred...)

Anyway, your collective wisdom solicited here.