I have always thought that the official rudder damage rules were somewhat broken-- the damage doesn't take effect immediately- but it does affect the next turn. Assuming an opponent notices that you don't turn right for a turn, it is too late to take advantage of it--the problem is now "fixed".
I know some people play that rudder damage is permanent-- but that can lead to problems with the artificialalities of the game surface-- the edge of the map.
If you assume that the "rudder damage" card isn't meant to be taken literally-- that it is a game abstraction meant to inflict a "loss of maneuverability", then there are other ways to implement this.
I was thinking one option might be to say that rudder damage means "no more sharp turns" -- only the shallow turns are allowed. Has anyone ever tried something like this?
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