Council 2023 Battlestar Galactica – Back to the Fleet
In this scenario I had a Colonial mining ship just leaving the planet it had mined. As usual, the Cylons appear and cause some trouble.
The mining ship must get around from the back side of the planet and to the other side of the asteroid belt so it can jump back to the fleet.
2 Cylon Raiders plus 1 Heavy Raider against the mining ship with a limited gun, 2 Vipers and a Raptor with ECM.
I flew the mining ship and Raptor, 5 others flew the Vipers and Raptors. Sadly as I had to push 2 ships I didn’t get to take many photos.
Pre-game setup. I was hopeful for more players and set up for 10. 5 appeared to play, removed the extra ships and on we went.
Here is a Cylon with my pimped up console.
The big bad heavy raider.
Starting positions for the Colonials.
The Cylons bide their time waiting for the mining ship to commit.
The mining ship (its firing arcs are to the front and sides and it can only fire one per turn) turns to the right side of the planet.
Once the mining ship clears the planet all hell breaks loose. The Cylons hammer away at the mining ship while the escort desperately do what they can.
Two Cylons get on the rear of the mining ship and one Cylon comes on from directly ahead.
The Raptor intermittently frustrate a Cylon when it successfully uses its ECM to deny a shot.
The mining ship cannot defend itself from the rear so the Raptors success is key to its survival.
The mining ships sensors can see the end of the asteroid belt. So close.
The Raptors ECM fails to interrupt one of the shots and that’s all it takes. The mining ship is ripped apart!
As soon as the mining ship implodes the Vipers and Raptor scatter using the asteroids as cover…
This one came down to the wire. The mining ship was just at the edge of the asteroid belt. One more turn and the mining ship would have escaped the Cylon trap.
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