Good Day Pilots!
after years (14!) of resisting the temptation, I decided to become the proud owner of a RNAS Handley Page O/400 (as you see below, he came with a bunch of friends and I lovingly adopted all of them)
So now, with the trusted rulebook(let) beside me, I want to start flying this beast of the sky, with the usual rivulet of questions arising by the introduction of a new element in the game mechanics.
1.Balancing teams
how do you balance the teams (Entente vs CP) when a bomber is on the table? I.e. how many scout/fighters you need to employ to balance the firepower of the bomber with its multiple crew/guns without making the bomber itself too easy of a prey?
The beloved companion App (I just started using/exploring it so feel free to correct me on this) doesn't seem to give the option to include the bombers in the scenario editor so I am at a loss regrding how to determine number and type of machines to be used, taking into account that the bombers will - for historical accuracy, I presume - have also fighters escorting them.
2.Size of gaming surface
So far I have mostly played scenarios on a single-mat sized surface. I like the additional challenges of the confined spaces, so to speak. Nevertheless, bombers will necessarily need more space to manouvre to avoid being eliminated after a few moves given what it seems to me to be a very low manouvreability.
In your experience, what are the ideal dimension for a gaming surface in a bombing scenario?
3.Scoring
Do you reccommend any specific scoring system for bombers being taken down or completing succesfully their mission?
Years back, when I was not on the 'drome, it took me a few playtests to incorporate nicely balloons in my games. This time around I have this beehive of experienced players I'd like to draw from, since I am a little pressed for time and I really would lke to start using bombers right as soon as possible.
Thank you, Danke, Grazie, Gracias, Merci in advance and happy flying!
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