This scenario is not original, but was inspired by similar AARs, the authors of which I am indebted.
The planes...
The BE2c. Armed with a single Lewis machine gun, the observer could fire forward at oblique angle to starboard or port. The gun could be removed from the front mounts and placed onto the rear Strange mount which allowed a wide firing arc.
The Fokker EI, initially an armed two-seat M5 observation plane, this type had an 80hp engine and a forward firing, synchronized machine gun. As later types reached front line units, this plane filled the role of a trainer, giving new pilots orientation to the speedy, maneuverable Fokker monoplanes.
The Fokker EII. As the EIII replaced this type in front line units, some EIIs were also repurposed as training aircraft. Its 100 hp engine gave it a bit more speed than the EI.
MY game partner, Janet, is managing the BEE. She is allowed to use its mg on either front "candlestick" mount, or on the rear Strange mount. Changing the Lewis to a different mount will require two maneuver phases. The BEE is using the XB deck. To give the BEE a fighting chance, we gave it the Lucky Pilot card and the Bullet Checker.
I am managing the Fokkers. Both use the XD deck, however the EI must play a stall card in each 3-maneuver turn due to its less powerful engine and the weight of two crew members. Since the Fokker pilots are inexperienced, they both are given the Rookie Pilot card
The mission: the BEE is to enter the game mat from the lower left corner, fly over the railway station, then return to the lower left corner. If the BEE makes if off the game mat there, the mission is deemed a success.
The set up....
The initial moves. These are slow planes. It takes a while to cover any distance.
The BEE and the EII close and exchange fire. The BEE's bullets cause no damage to the Fokker. The Fokker's fire inflicts minor damage; its gun jams. Being a rookie pilot, he will take four maneuvers to clear his mg.
The BEE flies over the RR station and now must make a run for home.
The EII catches the BEE and delivers a devastating rat-tat-tat!! Janet and I quickly make the decision that the BOOM card will have one half value, in the interest in keeping the BEE alive a bit longer.
But to no avail. The EI catches up, and the two Fokkers deliver the coop dee grass
BEE DOWN!!
BUT WAIT!!
We just remembered the Lucky Pilot card!!
We re-set the planes as they were positioned when the BOOM card was drawn. The game goes on!! The BEE is just inches from the corner of the mat!
The BEE and the EII exchange fire
Furious shooting in both directions! The BEE catches fire and.....
....draws a damage card that ends it right at the edge of the game mat. The BEE goes down in flames.
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