My understanding was that Universal wanted much more money to licence their IP than Ares was likely to get from selling the product. That was the biggest sticking point, I think. Ares wasn't selling this game at the same volume as Fantasy Flight's "
X-Wing" game, nor was Ares going to devote as much money and resources to advertising and tournament development as Fantasy Flight has.
BSG also doesn't have the same demographic/popularity as Star Wars, and Universal was probably not being realistic about their existing (minor) demographic.
Someone had far bigger dollar signs in their eyes than was ever going to come from
BSG spin-offs. I don't know what other games or products were out there for
BSG, but I suspect the producers of those products may have run into the same problem.
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