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Thread: Play by PM Game 12: Friends? Fugeddabou'it !

  1. #151

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    Quote Originally Posted by camelbeagle View Post
    BOO! why is it whenever I shoot flash Teaticket shoots me! BOO!
    Perhaps it's a conspiracy...

  2. #152

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    Quote Originally Posted by camelbeagle View Post
    BOO! why is it whenever I shoot flash Teaticket shoots me! BOO!

    Turn submitted!
    Quote Originally Posted by zenlizard View Post
    Perhaps it's a conspiracy...
    Dave must have missed the memo as he isn't holding up his end of the deal.

  3. #153

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    Quote Originally Posted by camelbeagle View Post
    BOO! why is it whenever I shoot flash Teaticket shoots me! BOO!
    You're obviously targeting the wrong bloke, Dan ! 12 up.

    Sapiens qui vigilat... "He is wise who watches"

  4. #154

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    Quote Originally Posted by flash View Post
    You're obviously targeting the wrong bloke, Dan ! 12 up.
    I think he's been targeting the right bloke!

  5. #155

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    Turn 12
    We seem to be alternating between “maneuver” turns and “shooting” turns. Nothing really wrong with that.
    Phase 1:
    Everybody does what they can to avoid the furball. Flash climbs, while Teaticket & Camelbeagle opt for turning away.
    Click image for larger version. 

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    Phase 2:
    It is Camelbeagle’s turn to climb, while Flash turns sharply left, now high above the action. Teaticket reverses his turn, carefully evaluating his opponents.
    Click image for larger version. 

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    Phase 3:
    Teaticket & Flash have made their respective decisions, and turn towards each other. Meanwhile, Camelbeagle sets off in pursuit of Teaticket.
    Click image for larger version. 

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  6. #156

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    The overall situation at the end of turn 12:
    Altitudes:
    Flash: 8, no climb
    Teaticket: 6, no climb
    Camelbeagle: 5, 1 climb
    Click image for larger version. 

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  7. #157

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    turn 13 in. Fly around and around! When we shoot, nobody knows!

  8. #158

  9. #159

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    Anyone have oxygen ? 13 up !

    Sapiens qui vigilat... "He is wise who watches"

  10. #160

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    Turn 13
    I conducted the turn! I took the pictures! I almost forgot completely to post them.
    Phase 1:
    Camelbeagle turns cautiously towards the others; Teaticket & Flash decide to have a face to face, but Flash’s altitude advantage ruins Teaticket’s attempt to use his wing-mounted gun.
    Click image for larger version. 

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    Phase 2:
    Teaticket, frustrated at missing a chance for a shot, turns toward either of his opponents, while Flash also turn, just more sharply. Camelbeagle, aware of how much higher everyone else is now, climbs.
    Click image for larger version. 

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    Phase 3:
    Flash now stalls, hoping to force Teaticket out in front of him; Camelbeagle pours on the coal, while Teaticket continues to move in.
    Click image for larger version. 

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  11. #161

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    The overall situation at the end of turn 13:
    It’s hard to say who might have the advantage here, except in terms of altitude. Flash is still at 8, with no climb tokens; Camelbeagle & Teaticket are both at altitude 6, no climb tokens.
    Click image for larger version. 

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  12. #162

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    What is the matter Flash. Afraid to come down and Plaaay!!!!!!

    Turn 14 in.

  13. #163

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    Quote Originally Posted by camelbeagle View Post
    What is the matter Flash. Afraid to come down and Plaaay!!!!!!

    Turn 14 in.
    He wants us to do each other in so he can pick off the survivor. That's not cricket!

  14. #164

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    14 in.

    Come down and play Flash.

  15. #165

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    Quote Originally Posted by Teaticket View Post
    Come down and play Flash.
    Quote Originally Posted by camelbeagle View Post
    What is the matter Flash. Afraid to come down and Plaaay!!!!!!
    No more than you are to climb and play. Come on up, the view is stunning ! 14 in.

    Sapiens qui vigilat... "He is wise who watches"

  16. #166

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    Turn 14:
    They’re ready to strike!
    Phase 1:
    Teaticket turns right, just in time to catch Camelbeagle with a long-range shot. Flash watches serenely from above.
    Click image for larger version. 

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    Phase 2:
    Camelbeagle retaliates with an Immelmann, and now has a chance for a shot at Teaticket. Flash, stalls, preparing for…
    Click image for larger version. 

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    Phase 3:
    ...A Split-S. Teaticket & Camelbeagle fly past each other, shaking their fists, and possibly pulling out their side-arms, as well.
    Click image for larger version. 

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  17. #167

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    Overall situation at the end of Turn 14:
    “It won’t be long, now, boys, we’re sucking them into 40mm range.”
    Altitudes:
    Flash: 7, 1 climb
    Camelbeagle: 6, 1 climb
    Teaticket: 6, no climb
    Click image for larger version. 

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  18. #168

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    Someone must be overdue for a BOOM card.

  19. #169

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    Quote Originally Posted by malachi View Post
    Someone must be overdue for a BOOM card.


    (Sorry, Peter ..)

  20. #170

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    I did originally shuffle three A decks together: and the two that got used, got shuffled back in when those airplanes went down.

  21. #171

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    Those slippery Teatickets...I mean hobbits!

    Turn 15 in!

  22. #172

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    Quote Originally Posted by camelbeagle View Post
    Those slippery Teatickets...I mean hobbits!

    Turn 15 in!
    Hey, at least you got a shot at me this time.

  23. #173

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    Quote Originally Posted by malachi View Post
    Someone must be overdue for a BOOM card.
    Quote Originally Posted by Stumptonian View Post


    (Sorry, Peter ..)
    With friends like you guys who needs enemies?

  24. #174

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    Or enemas - 15 in ..

    Sapiens qui vigilat... "He is wise who watches"

  25. #175

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    15 submitted. Probably should have done this before the 2 beers with dinner.

  26. #176

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    So...Blind Hans has an new set of Beer Goggles!

  27. #177

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    Quote Originally Posted by camelbeagle View Post
    So...Blind Hans has an new set of Beer Goggles!
    He's going to have to come and get them.

  28. #178

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    Turn 15
    More maneuvering, more shooting.
    Phase 1:
    Flash and Teaticket head out on parallel paths, while Camelbeagle turns towards Teaticket.
    Click image for larger version. 

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    Phase 2:
    Teaticket Immelmanns, putting him at exactly the same altitude as Camelbeagle, who has continued his turn. This sets up a mutual head-on shot. Flash tries some fancy flying, but finds the sky empty in front of him.
    Click image for larger version. 

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    Phase 3:
    Flash for some reason, reverses his nose direction, while Camelbeagle & Teaticket each head straight ahead. How they avoided a collision, only the God of Rules Interpretation knows.
    Click image for larger version. 

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  29. #179

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    Overall situation at the end of turn 15:
    Flash is at altitude 7, with one climb counter
    Teaticket & Camelbeagle are each at altitude 6, with one climb counter.
    Click image for larger version. 

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  30. #180

  31. #181

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    Dan, don't just shoot me! Save some bullets for Flash!

    Flash....Flash...where'd he go?

    16 in.

  32. #182

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    I think you two have a thing going on, I dropped a level and you totally ignored me, so I'm off home, I've got a boat to catch back to Blighty !
    Turn 16 in.

    Sapiens qui vigilat... "He is wise who watches"

  33. #183

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    Turn 16.
    Further developments!
    Phase 1:
    Teaticket stalls, but even Camelbeagle’s Immelmann doesn’t give him a shot: altitude makes a difference! Flash begins a turn towards his opponents.
    Click image for larger version. 

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    Phase 2:
    Flash continues his turn inwards, but remains out of range of Camelbeagle. The latter begins a tail chase of Teaticket, but it is Teaticket who has the faster aircraft.
    Click image for larger version. 

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    Phase 3:
    Teaticket performs his own Immelmann, while Flash dives, putting him below the other two. Camelbeagle is forced by a rudder jam to do something, anything, but a left maneuver, giving Teaticket another, this time fatal, shot.
    Click image for larger version. 

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  34. #184

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    Overall situation at the end of turn 16:
    Teaticket is at altitude 7, no climb, now with three victories for this game.
    Flash is at altitude 6, with one climb
    Camelbeagle is on the ground amid the wreckage; the two cards nearest his crash site are at +1.
    Click image for larger version. 

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  35. #185

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    Quote Originally Posted by Teaticket View Post
    Something funny from my point of view, the only planes remaining are the only planes I haven't shot at. Hmmm, Dan has not been shot at all!
    Well you sure fixed that!


    Congrats on your victories, Peter.


    Too bad there are not enough victims left to give you a natural ace.

  36. #186

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    Here we go - 17 in !

    Sapiens qui vigilat... "He is wise who watches"

  37. #187

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    Well, it was a good dance! Great dogfight everyone. Happy I lasted this long!!!!!

  38. #188

  39. #189

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    Turn 17
    A missed opportunity

    Phase 1:
    Flash misjudges the speed of the SE 5a, and turns sharply, so sharply that he missed what was probably his best opportunity to get another shot in at Teaticket.
    Click image for larger version. 

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    Phase 2:
    Teaticket initiates a check turn to the right, to clear his six. Flash prepares…
    Click image for larger version. 

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    Phase 3:
    ...an Immelmann, while Teaticket reverses his turn, to see if Flash might be on the other side. Flash has the position advantage, but needs either to be closer, or a heat-seeker.
    Click image for larger version. 

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  40. #190

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    Overall situation at the end of turn 17:
    Flash and Teaticket are both at altitude 7, with no climb counters.
    Click image for larger version. 

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  41. #191

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    Quote Originally Posted by zenlizard View Post
    A missed opportunity
    I couldn't stall so there was no opportunity to be missed ! Turn 18 in, last chance.

    Sapiens qui vigilat... "He is wise who watches"

  42. #192

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    Yes, you couldn't stall. You could have gone straight.

    18 in.

  43. #193

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    Turn 18
    Someone is in trouble
    Phase 1:
    Flash finishes his Immelmann as Teaticket brings his SE 5 around.
    Click image for larger version. 

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    Phase 2:
    Teaticket increases his turn rate, as Flash sideslips left; the two are just a little bit out of range.
    Click image for larger version. 

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    Phase 3:
    Teaticket plans his final turn perfectly: he is in an excellent position to let Flash have the full force of both guns. Smoke begins to pour from the Snipe.
    Click image for larger version. 

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  44. #194

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    Overall situation at the end of Turn 18:
    Both aircraft are at altitude 7. BTW, since it’s only two aircraft, and the scenario was never intended to be an actual limited area scenario (ie, actual ground reference is irrelevant,) if an aircraft begins to head off the board at this point, I can easily shift them more towards the center.
    Click image for larger version. 

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  45. #195

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    Have some bullets flash, I have plenty.

    Turn 19 submitted.

  46. #196

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    Turn 19
    The End
    Phase 1:
    Teaticket uses the SE 5a’s only sharp turn to good effect, pouring lead into Flash’s aircraft until his guns jam. That last bullet makes no difference, as the Snipe falls out of the sky:
    Click image for larger version. 

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    And the damage totals for both aircraft. The final row for the Snipe is all +1 cards. All other damage cards are as is.
    Click image for larger version. 

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    I’ll have a complete write-up soon.

  47. #197

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    Sorry to send you off on your hols like this. Hopefully you won't see this till you are back.

  48. #198

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    The champion of the Cage Match is Teaticket!

  49. #199

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    Complete results for the scenario
    The gold medal, along with the title of “Shootin’ Fool” goes to Teaticket.
    He has 4 victories, and made 15 shots, in the course of which he dealt out a total of 56 points of damage to all opponents, while taking 9 himself. He also cleared 4 gun jams.
    The silver medal goes to Flash for 2 victories with 9 shots, and a total of 16 points of damage to all opponents, while suffering 18 points against. He also cleared 1 jam.
    Camel Crew takes the bronze. He also had 2 victories, while shooting 6 times, suffering no jams, and dealing an even ration of 17 points of damage for/against. He also suffered the only engine damage in the game.
    Runners-up are:
    Camelbeagle, who survived the longest of any of the non-podium pilots. Eight shots, 0 victories, 1 gun jam, and a total of 9 points dealt, 17 suffered. I think it was those last two turns in a row of rudder jam that did him in.
    Baz got in three shots for 0 victories, also with an even dealt/taken damage total of 18. He also suffered a pilot wound, but suffered no gun jams. Baz also collided with Marechallannes, and managed to come out on the lucky side of it, taking 0 points of damage from the collision.
    Malachi also made three shots for 0 victories, also suffered a pilot wound. No gun jams, but dealt 9 points of damage out, and suffered 16-just enough to bring him down.
    Stumptonian, the game’s only victim of fire, got in 2 shots, for 0 victories and no gun jams. He scored only 4 points of damage, though, as opposed to suffering 18.
    Sauerkraut also got in two shots, but had no victories or gun jams. He scored a total of 6 points of damage to his opponents, but suffered 16, and also a pilot wound.
    Finally, the title of Unluckiest Pilot most likely goes to Marechallannes. In the collision with Baz, he suffered only 1 point, but only got in one shot for 1 point of damage against all opponents (actually, that was Baz). He scored no victories, and cleared no gun jams: so 1 point dealt out, while suffering 18 points against. The thing that really earns him the unluckiest, though was that just before Teaticket shot him down, he had ended up with both a left rudder jam and a right rudder jam-on the same shot. Made him a very predictable target.

    So, that's it. Thanks for playing everyone. It was one of the most interesting games I’ve ever gamemastered: watching the decisions all y’all were making, sometimes I was getting the messages with the thought processes written out.

    Someone else will have to handle the next in the series: I need to have my play space back, for mini painting. I just got a couple of D & D miniatures this afternoon, and I still have a pair of B.E.2c to finish.
    Last edited by zenlizard; 09-04-2021 at 16:02.

  50. #200

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    Quote Originally Posted by camelbeagle View Post
    The champion of the Cage Match is Teaticket!
    Nine go in, one comes out!

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