Originally Posted by
OldGuy59
I've looked at this post a few times, but not posted. I suspect a few members have done the same.
Initially, I wasn't going to answer, as I don't find the damage counters to be an issue. More types of damage counters adds complexity, where Wings of Glory was designed to limit that, IMHO.
There is room for some granularity in damage. Some single, low-rate-of-fire guns are not well represented, if IIRC. Example is Bomber "A" damage weapons not having a lower damage at long range.
That being said, I'm fine with the lack of granularity, for the lack of extra things of which to keep track.
Once, when I needed to shorten a game during a convention (time slots being finite), I removed all the zero cards from a damage deck. Very, very brutal. Planes fell out of the sky in minutes. The players were amazed, as was I.
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