Being a bit too self conscious, I'm glad to be out of the spotlight. Turn 8 in.
Being a bit too self conscious, I'm glad to be out of the spotlight. Turn 8 in.
Turn 8 in burning wreck lighting up the sky
Turn 8 submitted
Turn 8 in.
In for a penny, in for a pound(ing)
Turn 8 sent
Turn 8 sent.
Voilà le soleil d'Austerlitz!
Turn 8 in...
Never Knowingly Undergunned !!
Nice to see round 8 (mind you, I started at round 4, lol)
Turn 8, Phase 1:
Was für Idioten sind alle diese Engländer? Sie sind total verrückt, jeder einzelne!
Gangleader147’s firing pass at Marechallannes turn into another ramming attempt. Hedeby dives, putting him out of reach of the Gotha’s gunenrs. Elsewhere, Teaticket’s bombardier continues to pur fire into Crash A Lot, resulting in yet another fire counter to the helpless latter. Baz remains tantalizing just our of range, while Flash turns away in an unsuccessful attempt to escape from Camelbeagle’s punishment. Malachi also dives, nearly giving his rear gunner a shot.
Turn 8, Phase 2:
It continues to be a turn of almosts. Marechallanes almost doges Gangleader147’s fire, but the two exchange shot anyway; Teaticket almost escapes Baz; Crash A Lot almost falls victim to Teaticket’s bombardier, but manages to escape; the bombardier, seeing the flaming plane falling away, holds his fire. Camelbeagle almost faces shots from both Flash’s bombardier and gunner/observer, but is just out of arc of the former. Sauerkraut almost escapes, but is forced to exchange shots with Malachis’s rear gunner.
Turn 8, Phase 3:
Gangleader147 makes another ramming attempt against Marechallannes, and almost succeeds. Hedeby and Camel Crew are still out of range. Stumptonian climbs to get back in the action, but is sill far behind. Malachi, perhaps misreading his fuel gauge, makes his escape, while Sauerkraut dives, and the AA shell bursts above him (I think I forgot to change the altitude marker for the dive: Sauerkraut is at altitude 1, with 1 climb marker, putting himself below the minimum altitude for AA fire,; thus, the automatic miss.) Camelbeagle makes a bad mistake and turns away from Flash, presenting a target to both the bombardier and the gunner/observer. Teaticket also dives, moving out of range of Baz again.
Turn 9 spotting phase:
Malachi & Crash A Lot both made their escapes, but Crash A Lot performed an overdive, and has three fire counters against, which must be resovled.
And the draw for the overdive? 3 Fire counters are discarded, and Crash A lot makes it back to base, looking slightly singed.
Sauerkraut is almost off the mapsheet, and Teaticket only slightly less so. In the south, Marechallannes continues to be pursued by 4 British interceptors, but he is out of range of all of them.
Sauerkraut shook off the spotlight, and the others on the board all miss illuminating anyone.
Altitudes:
Flash 2, with 1 climb counter
Camel Crew 2, with 4 climb counters
Malachi: escaped
Marechallannes: 3, with no climb
Camelbeagle: 3, with 1 climb counter
Sauerkraut: 1, with 1 climb counter
Crash A Lot: escaped
Gangleader147: 3, with no climb counters
Teaticket: 2, with no climb
Baz: 3, with 1 climb counter
Hedeby: 1, with 2 climb counters
Stumptonian: 1, with no climb counters
ETA: It's been pointed out to me that I grabbed from the wrong deck with the fire suppression card. My error, I thought I was pulling from the B deck. At this point, I'm going to give the player the benefit of gamemaster error.
Last edited by zenlizard; 05-03-2021 at 18:38.
Turn 9 submitted
"It's all over bar shoutin'" ...
Turn 9 submitted!
Hard to get rid of those British terriers...
Turn 9 sent.
Voilà le soleil d'Austerlitz!
Time to disappear into the night. Turn 9 in.
Oops, apologies fellow Brits. Had no idea the edge of the world was so near. I'll get a head start at the mess bar.
Ooops.... illegal move notwithstanding, the mechanics won’t be happy with me. Turn 9 in.
Never Knowingly Undergunned !!
Almost got away completely undamaged, damn you Malachi!
Turn 9 in and back to the Mess for a celebratory Schnapps or two.
I'm shot to smither's but nearly there... C'mon Blind Hans, do your thing - Turn 9 in
Sapiens qui vigilat... "He is wise who watches"
Turn 9 in, hanging on by a thread so will hopefully get back to the mess. These German bomber beasts are fast with their big bases, especially at running away!
Let's see if I can get closer this round Round 9 in
Turn 9 in .....
why is it Peter we find each other on the Battle field , and mess each other up, I am hoping your not so lucky with the fire cards.
This turn maybe ?
Sooner than you think perhaps ! Missed my target, some of the load may have landed in the Thames but the rest would have mullered the southern ends of Waterloo and Charing Cross Bridges.
Hope you don't have to catch a train there anytime soon
Last edited by flash; 05-04-2021 at 10:24.
Sapiens qui vigilat... "He is wise who watches"
Turn 9, Phase 1:
Sauerkraut makes his escape, while Gangleader147 provides another demonstration of Thomas Sopwith’s latest product, the Sopwith Trireme. Hedeby turns towards the pair, while Camel Crew has nearly caught up. Stumptonian trails, but swerves to move in. Baz, cognizant of his previous mistake, Immelmanns to avoid Teaticket’s bomber, while the latter heads for home, still on fire. Camelbeagle turns towards Flash, but recognizes that flying over the target is much safer than flying into the target.
Turn 9, Phase 2:
Marechallannes climbs, thereby avoiding yet another ramming attempt by Gangleader147; this however puts him in range of Camel Crew, and the Gotha’s gunner/observer takes advantage of the tunnel mount to return fire. Hedeby likewise climbs, but remains just out of range. Elsewhere, Taticket dives to the relative safety of escape. Camelbeagle circles over Flash, looking for an opportunity to perform a diving attack.
Turn 9, Phase 3:
Baz turns away from the escaping Teaticket, only to come into range of the bombardier’s gun on Marechallannes’s Gotha. The bombardier gets in one burst before the bomber finally falls to the combined fire of Hedeby and Camel Crew. Camelbeagle overshoots Flash, as the last German bomber has almost made it to safety. Oh, for a rear gunner now!
Turn 10 spotting phase:
Teaticket exited the mapsheet with his aircraft on fire: resolution of that caused extensive damage, but was still not enough to bring down the Staaken-they do have a massive amount of hit points, after all. During the spotting phase, Flash is once again illuminated by a searchlight. As can be seen, Flash is just one or at the most two phases from escape: the only one that might be able to attack him is Camelbeagle, and that’s only if an Immelmann or right turn can stop him from exiting the mapsheet. I can call the game right now, resolving the AA burst against Flash, or we can try and game out the next two phases. Up to the lot of you. What say you?
Altitudes:
Flash 2, with 2 climb counters
Camel Crew 2, with 4 climb counters
Marechallannes: shot down
Camelbeagle: 3, with 1 climb counter
Sauerkraut: escaped
Gangleader147: 3, with no climb counters
Teaticket: escaped
Baz: 3, with 2 climb counters
Hedeby: 2 with no climb counters
Stumptonian: 1, with no climb counters
Last edited by zenlizard; 05-04-2021 at 16:39.
I am game for one more. Turn 10 submitted. What a crazy game! Whoa!
Dan (camelbeagle) has the only chance of doing anything to flash, so if he wants to play it out that's fine.
No point in me plotting, though, so save yourself the time and just do the final move for them.
It was an interesting ride. Thanks for all your efforts, Sam.
REP on the way.
Still amazed I survived turn 6 ...
Agreed - my work here is done and my Jack Russell attack methods didn’t help too much!
Great game Sam, thanks for hosting!
I have submitted turn 10 because Dan did but I don't think we'll be in range of each other whatever moves are done due to altitude difference. Leave it to your call to resolve Sam.
Sapiens qui vigilat... "He is wise who watches"
Partial hit and shot down...
I‘m curious for the result.
Voilà le soleil d'Austerlitz!
Happy to call it time there, glad to be making home with extensive damage. Lucky that the dying burst from Sven was a nil!!
Thank you Sam, REP given.
Last edited by Baz; 05-05-2021 at 04:12. Reason: Change to report
Chalk that one up... drinks on me in the bar later.
Never Knowingly Undergunned !!
Sam, you can resolve it offline and let us know the results if you want.
Very interesting mission Sam, thanks for the ride. REP.
Okay with me Sam. With my engine making a horrendous racket, my intentions are to head straight for home by the nearest available edge. Those bombers were tough. Thoroughably enjoyalble game. REP on its way.
Large drinks in the bar, as that was a large kill
Thanks for that Sam... nice to grab a kill at the death....
Never Knowingly Undergunned !!
Turn 10, the final outcome.
Phase 1: Flash executes a left turn, while Camelbeagle executes a right. Both just barely remain on the map: but altitude difference means neither gets off a shot. Likewise, the British AA missed.
Pase 2: Camelbeagle circles above Flash, checks his fuel gauge, and realizes he'd better head for home now, or he's not going to make it. The last German bomber escapes into the night. (I wasn't kidding about the fuel thing, though the coincidence did make for a good excuse to break off pursuit. Camelbeagle needed to exit the map sometime during turns 10, 11, or 12, or he would have crashed due to fuel loss-something the Germans were unaware of: each British aircraft had a maximum of 12 turns on the board.
Likewise, the Germans had a fuel restriction that the British were unaware of, just a little more generous. The Germans also had the restriction that they each, individually, had to exit the map on the same edge they entered-the premise was that they had made it to London by finding a gap in the barrage balloon and AA defenses, but where unaware of the existence or location of other gaps.
But it was a very close thing for Flash...had that last AA burst been a hit: I peeked, there was a boom card waiting for him. By scenario special rule, that would have dealt 9 more points of damage, added to the 18 head already had against...exactly enough to knock him out of the sky. Literal luck of the draw.
But thanks to everyone who participated. It was a wild, wonderful game to manage, I had so much fun.
I'll do a full write-up/analysis tomorrow. Watch this space!
Quite an interesting game! Lots of fun! Thanks Sam!!!!!
Great game. Thanks for running it Sam. Rep already sent.
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