Coo eeee, over here,
Man i struggle with gauging distance. I will get used to it.
Round 2 sent.
Hope everyone checked their bullets!
Turn 2 in.
Sam, I hope you enjoyed your excursion south but do hope you join the scrap asap.
Pete, you shot at me! I shouldn't have sent you that enhanced L deck.
Ok, I shot back. Andy made me do it.
No hard feelings, Peter.
Well maybe a few ...
Just like Thursday nights at Mike's.
Oooch Scorchio ! Unlucky Baz but you might pull all zeroes yet. Turn 2 in.
Sapiens qui vigilat... "He is wise who watches"
Wow, all straight into the thick of it.
Round 2 in.
2.0 The flames eat away at the fabric of Bazs machine.
2.1 Teaticket and Flash bank towards each other and exchange fire at extremely close range. Zenlizard catches Gangleader147 as he performs an Immelmann in front of him. Sam Urai turns back towards the action, Stumptonian and Baz both stall whilst Camel Crew climbs above it all.
2.2 Camel Crew throws his aircraft into the path of Zenlizards machine gunfire, selflessly protecting Gangleader147 from further harm and shooting back at Zenlizard. Stumptonian turns in behind Teaticket and gives him a burst. Baz begins an overdive and Sam Urai continues his turn back into the fray.
2.3 The guns fall strangely silent. Camel Crew is too close to Sam Urai and cannot bring his guns to bear. Teaticket beats on his guns in frustration as Gangleader147 slips past. Stumptonian and Zenlizard have both guessed their opponents intentions incorrectly turned away from the action. Baz completes his overdive and the slipstream has extinguished his fire.
Oy vey! I promise, i am not this poor of a pilot when i am in person. But, i am back in the right area...
Round 3 submitted
Last edited by Sam Urai; 02-25-2021 at 03:56.
well at least my guns work. Round 3 in
Well chaps, now breakfast is out of the way we can have a looksee around, great flying by all, just millimetres out from getting good firing positions
If you always look at the bright side of things, you'll burn out your retinas and go blind.Originally Posted by Sauerkraut
Turn 3 cards submitted.
That is what I wanted to see!
Turn 3 in.
More like "get outta the way"Stumptonian and Zenlizard have both guessed their opponents’ intentions incorrectly turned away from the action.
Round 3 in.
Peter ! You sneaky devil... thought you'd try that ! Fair exchange, no robbery. Pete let you off the hook there.
Lee, a turn too soon, still, Iain saved you from further damage. Well in Iain, hope it didn't sting too much.
Early posting caught me off guard I will get my moves in asap.
Sapiens qui vigilat... "He is wise who watches"
Round 3 in .....
It’s congested in there, plenty of
Sorry about that. I didn't want to give you a free shot.
I was in a tight spot, on a collision course with Pete and you having a guaranteed shot on me. I turned on you and hoped I evaded Pete. He then turned on my tail but luckily for me let go.
Tough choices right from the get-go!
3.1 Flash dives in pursuit of Bazs SE5a whilst Gangleader147 banks left towards Zenlizards Snipe. Meanwhile Zenlizards sideslip has enabled him to get a quick burst in on Stumptonian. Elsewhere Camel Crew and Sam Urai are still flying in very close formation and Teaticket banks left. Is he trying to head off Flash?
3.2 Baz climbs to regain some of his lost altitude. Flash sideslips but is out of range and fortunately for him just out of Teatickets arc after a sharp left turn. Gangleader147 sideslips after Zenlizard but is mere millimetres out of range. Sam Urai has banked right and joins the party, pouring fire into Stumptonians DVII as he performs a Split-S. Camel Crew dives back down to join the fun.
3.3 Zenlizard and Camel Crew turn towards each other and exchange fire. Gangleader147 appears to have got lost and is in danger of colliding with Stumptonian. Flash continues his pursuit of Baz but the SE5a is no slouch and remains stubbornly out of range. Sam Urai has climbed to get a better view of his opponents.
HUZZAH! I actually pulled the trigger!
Turn 4 sent in - Tally Ho Chaps!
Well, that didn't work out the way I played it in my head Round 4 on its way
Public Service Announcement - Just a little reminder for you all. When planning your moves you may not plan two consecutive steep manoeuvres. This does carry over between turns so if your last manoeuvre of a turn is steep then the first manoeuvre of the next turn cannot be. That is all - carry on chaps.
These 5a’s are bally quick, turn 4 in
Bookmarks