So if I understand correctly, last turn you had a KE of 6 and your ship was rotated and this turn you played a Change Direction card.
If that’s the case and your ship is a viper (Acceleration 3), then you second card has to be worth 3 KE. This is because the Cange Direction card adds zero KE and the lowest KE you can have this round is [(Last turn’s KE
minus Acceleration vale) OR (6
minus 3)
= 3].
As for Drift, just after you play your first card (the Change Direction) card you have to use a Drift Ruler moving your ship in the direction it has been traveling (using the 5-6 ruler cause your KE was 6). After you complete the Drift, you rotate your ship back to the zero mark and you’re ready to play your maneuver card normally.
That’s all there is to it.
If you need more, check out my
Movement Cheat Sheet. It explains everything movement in one page or less.
here
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