Hmmm I seem to have some additional air conditioning in my Spad.... SPEED !!!!
Turn 3 in
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Hmmm I seem to have some additional air conditioning in my Spad.... SPEED !!!!
Turn 3 in
Turn 3 in ....
Turn 3 in, my wingman is playing catch up and gone awol.
Turn 3 is turned in... sorry for the delay
apologies for delay, communication issues, turn 3 in
I have now received all orders for Turn 3. Apologies but I am unable to play the turn until tomorrow morning but will get it posted up as soon as I can.
no worries Andy, We'll just have to be patient:sAprvd:
Last minute change of plans from SWMBO, I will now be busy tomorrow instead so here’s Turn 3.1
https://www.wingsofwar.org/forums/at...0&d=1621096038
https://www.wingsofwar.org/forums/at...1&d=1621096117
And in case you were wondering where Camel Crew’s aircraft has gone.
https://www.wingsofwar.org/forums/at...2&d=1621096153
Gangleader147 flies slowly over the Railway yards with Baz in tow. Zenlizard follows the river and is shot up by the onrushing Flash. Marechallannes and Sam Urai neatly change from a line abreast to line astern formation and still have time to exchange fire with their counterparts. Marechallannes swaps rounds with Camel Crew whilst Sam Urai and Camelbeagle forcefully exchange opinions. Sam Urai’s Albatros begins to smoke. Elsewhere Teaticket and Hedeby try to turn back towards the action and Stumptonian continues trying to rejoin the fray.
Turn 3.2
https://www.wingsofwar.org/forums/at...3&d=1621097527
https://www.wingsofwar.org/forums/at...4&d=1621097617
Flash dives past Zenlizard to engage Baz’s Halberstadt and is shot in return. Zenlizard has performed an Immelmann and is now high above Flash so he shoots at the diving Sherlochnumber1 instead. There is lots of wheeling and turning going on elsewhere as everyone struggles to get into position.
Turn 3.3
https://www.wingsofwar.org/forums/at...5&d=1621097830
Everyone is now in a small enough area to fit on one photo. :sAprvd:
Zenlizard and Hedeby exchange fire beneath the Albatros of Marechallannes. Flash, Camel Crew and Sherlochnumber1 have overshot the Halberstadts who all now appear to be heading eastwards for home. Only Teaticket and Camelbeagle currently lie between the Halberstadts and safety.
Oy... silly smoke...
Turn 4 submitted
:salute:
Dakka dakka dakka... Turn 4 in
Why is everyone shooting at me? I just a tourist, here to take pictures of your lovely landmarks.
Turn 4 submitted.
Turn 4, these beasts are robust but slow, May have a few followers to get to home edge
Turn 4 in ...
Turn 4 sent.
Hmm...
Last maneuver should has been a straight. Maybe you want to think about your planing. :surrender:
Contacted Sauerkraut.
Turn 4 submitted
Your manoeuvre number and description didn't match Sven. Made an assumption, apparently incorrectly. Have PM'ed you.
Yeah, wasn't that clear because I posted the wrong number for the named maneuver.
Thank you for your patience. :surrender:
For those of you who have already submitted your orders, Marechallannes' Albatros should have performed a Straight instead of a Right Turn in phase 3.3. I will post up a corrected photo as soon as I am able. If you wish to change your orders in light of this then please do so.
After review there will be "No Change" to my submission, Andy.
:drinks:
Central powers going home Westwards!!! :confused: Turn 4 in
Soooory for the circumstances...
Turn 4 sent.
https://www.wingsofwar.org/forums/at...6&d=1621116227
I'm effected ! :erk: Turn 4 in.. :guns:
No changes required by me.
I am good. I will keep my turn 4 moves.
No changes to my orders
Corrected photo for Turn 3.3
https://www.wingsofwar.org/forums/at...7&d=1621156446
Turn 4 in.
Turn 4 submitted. :pray: :guns:
Turn 4.1
https://www.wingsofwar.org/forums/at...0&d=1621252991
Teaticket and Hedeby dive down and open fire on Baz from two different directions as he banks above the centre of the town causing extensive damage to the Halberstadt. Baz returns fire at Hedeby. Zenlizard’s observer remains busy, this time shooting at Camel Crew as he crosses his tail. Flash turns hard right and exchanges fire with Gangleader147’s observer to the north of the town. Smoke trails from the Camel.
Turn 4.2
https://www.wingsofwar.org/forums/at...1&d=1621253174
Stumptonian takes over where Zenlizard left over and fires into Camel Crew. Camelbeagle gets a shot off at Zenlizard as he crosses his sights but is punished himself by a burst from the onrushing Sam Urai. Gangleader147 has dived for the deck and his observer seizes the opportunity to fire into the belly of Teaticket’s Spad.
Turn 4.3
https://www.wingsofwar.org/forums/at...2&d=1621253520
The two Spads narrowly avoid a collision as Teaticket climbs to A3 as part of his Immelmann turn (edited - after I was reminded that the Spad's climb rate is 2 not 3 as per the Camels). Camel Crew swings into position behind Marechallannes’ Albatros and lets rip at close range. Elsewhere Zenlizard’s observer is again in action firing at Camelbeagle as he turns away.
Close ups for the missing models.
https://www.wingsofwar.org/forums/at...3&d=1621253596
https://www.wingsofwar.org/forums/at...4&d=1621253655
Turn 5 in!
Turn 5 in ....
Turn 5 in