Back from the spotty wi-fi of Idaho!
:D
Turn 1 in.
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Back from the spotty wi-fi of Idaho!
:D
Turn 1 in.
All in now. I will do my best to get turn 1 posted today. Have some SWMBO time today so I'll try to squeeze in the turn best I can.
Battle Amongst the Clouds – Turn 1
Pilots were placed a turn away from any contact so you could get a feel for the cloud positions.
I’m happy that some of you did fly into them!
Phase 1 –
Marshallannes turns north and reaches his left hand out to touch a cloud, keeping his camel in the clear.
Zenlizard also turns north but stays well away from the white stuff.
Crash A Lot turns right heading straight at the southern large cloud.
Flash, camelbeagle, camel crew, malachi and sherlochnumber1 keep their nose ahead.
Stumptonian slips left while Baz turns left.
Attachment 304061
Phase 2 –
Marshallannes climbs (forgot to place climb indicator) as does camel crew.
Flans and Crash A Lot disappear into the large southern cloud!
Stumptonian turns and comes face to face with a cloud of his own.
Attachment 304062
Phase 3 -
Camel crew and Stumptonian disappear into clouds while Flash emerges, leaving Crash A Lot alone in the cloud.
Zenlizard flirts with the edge of the world.
Malachi turns to get a close look at a cloud.
Attachment 304063
Attachment 304064
Attachment 304065
Attachment 304066
Attachment 304067
Attachment 304068
Those that are lost in the clouds have to plot without knowing their exact position. Whenever a movement phase begins with your peg in a cloud I, roll on a random chart to determine where you go. There is a 1/3 chance on each phase you do what you plotted.
Turn 2 in
turn 2 submitted :)
Sam, come back!!, lol
Turn 2 in
But with Peters sick twisted mind , going into the clouds I may show up in OZ ?
Turn 2 submitted.
Turn 2 submitted.
Turn 2 submitted
Turn 2 submitted
I know where I went in, but where do I come out??????
Turn 2 sent. :salute:
Quote:
Originally Posted by camel crew
Side of a cumulogranite cloud?
:crash:
If a flash is in a cloud is that lightning? :D
ok ok :smack:
What is the C1 marker for?
Mostly standard climbing rules. You got it, when they climb or Immelmann the C goes up. The only house rule I added is you don't have to climb when you Immelmann. They just plot 'Immelmann X' and they stay the same altitude.
When I run games at conventions I like to give a climb card 2 climb counters. I find players use altitude more when they can climb quicker.
Turn 2 in.
Apologies for delay gentlemen!
I now have all the plots and will get to turn 2 soon.
Here we go! :guns::guns::guns::guns::guns:
Be kind...
Attachment 304172
I will. I won't let you fly off the board if you have gotten lost in a cloud. Your moves will be adjusted to keep you in somehow play.
Other than that it's all on you!
Battle Amongst the Clouds - Turn 2
Turn 2
Phase 1
Marshallannes climbs and flies above the cloud as camel crew emerges from it below him. No shot as Marshallannes peg is hidden by the cloud.
Attachment 304194
Crash A Lot and Stumptonian fly out of their clouds while malachi disappears into one of his own.
Attachment 304183
Zenlizard turns hard left to stay on the board. The actual position is with the peg right at the board edge!
Attachment 304184
Attachment 304182
Phase 2
Zenlizard slips just enough away from the edge to begin to feel comfortable. Thanks Zen, I didn’t want your plane to fall on the floor!
Attachment 304185
Camel crew climbs while evading Marshallannes and flash.
Attachment 304186
Malachi pops out of one cloud and finds another looming right in front of him.
Camelbeagle zips past totally avoiding the clouds.
Attachment 304187
A lucky Crash A Lot stays out of range from the closing Stumptonian. Stumptonian didn’t expect to see Crash A Lot where he emerged from the cloud.
Attachment 304188
Sherlochnumber1 disappears into a cloud, the only missing plane at the moment.
Attachment 304189
Phase 3
Crash A Lot flirts with the board edge. (I won’t have planes fly off board if because of getting lost in a cloud. You will stay on the board as a gust of wind always seems ready to hinder inside the cloud but help outside)
Attachment 304190
Malachi turns hard right to avoid flying into a 2nd cloud.
Sherlochnumber1 emerges from a clous a little higher than when he went in.
Camelbeagle keeps clear of the puffy white stuff and Baz contemplates the cloud to his front.
Attachment 304191
Marshallannes and flash look for victems….
Attachment 304192
Camel crew vanishes again, as does Stumptonian.
Zenlizard turns left, away from the board edge along the side of a cloud.
Attachment 304193
Turn 3 is in.
Turn 3 in
Turn 3 submitted.
turn 3 in
I knew it I am in OZ I am no where near what I plotted out , looking for the flying monkeys now.
It's all fluffy in here.
Round 3 in
Turn 3 in!
Turn 3 submitted!
Yep, got my 3rd turn maneuvers in.
Turn 3 sent...
Sky is full of Huns. :eek:
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