Heat Rays are TERRIBLE, time to improve them.
I have been playing a lot of Tripods and Triplanes recently and have been exclusively been on the Tripod side.
What I have found is that the Tripod's offense is sorely lacking with most of the damage coming from smoke launchers.
Heat rays are difficult to use with the guessing, thin beam, energy cost and recharge. If you do manage a hit your chance of doing damage is 50/50 as half of the deck are 0.
Anyways my reason for the post is to see what everybodys experience is with heat rays and if anybody has been developing some house rules to improve them?